Negative Spaces
This area does not yet contain any content.
Recent Comments
Subscribe
Search Negative Spaces
« scaling > S C A L I N G > scaling | Main | Kickstarter - Dreams of the Last Butterflies »
Sunday
Aug262012

Syncing Audio in Resolve 9 Lite

Happy Sunday. It's a beautiful one here in NY so can't wait to get on the bike. That said, this will be quick.

Whenever I spend an aggravating amount of time trying to figure something out, I feel that it's a worthy topic for a blog post. I've been checking out the Resolve 9 Lite Beta and couldn't figure out for the the life of me how to sync audio. Couldn't find any decent tutorials or workflow guides online or on the BMD forums. After enough "right clicking" I finally found it. 

From the top -

1 Download Resolve 9 Lite >>>

2 Create your project and set it up according to your camera media specs.

3 In MEDIA, load your camera files along with the corresponding sound files. It helps to make a bin for both in the Media Pool window, like "Picture" and "Sound".

4 In CONFORM, create a new Timeline and call it something like SYNCED or you can use the Camera Roll Number. Whatever works for you really. 

Now select the Bins for Audio and Video in the Media Pool and RIGHT CLICK on the Timeline you just created. Select "Link With Audio From Selected Bins". A prompt will come up confirming your selections. Click OK. 

5 You can confirm that you now have sync sound on your video clips by scrubbing through the timeline.

For now there is no way to sync audio without synchronous timecode and no way to slip in the event of drift. That's a problem but one that I'm sure will be addressed. Another problem is that this only works with truly MOS video clips. If there are audio channels in the ProRes Files (or whatever), even if they don't actually contain any sound, Resolve will not overwrite these channels with new ones.

6 In DELIVER, make sure to select "Render Audio" in Output and select however many channels.

There you have it - Color Corrected, Sync Sound Dailies. For free software, this is a pretty powerful solution for HD deliverables. I'm not going to get into a bunch of software comparisons / pros and cons right this moment but I do think with Lite you get an awful lot of BANG for your "No Buck". Hard to argue with that. 

References (5)

References allow you to track sources for this article, as well as articles that were written in response to this article.
  • Response
    Response: www.nostatex.it
    Hay Friend , i read with Your article. LOL Please come to my blog
  • Response
    Your Caitlynn
  • Response
    Response: tv.com.br
    OyunTrainer,OyunHileleri
  • Response
    Response: www.lauberge.ca
    I am so happy to read this. This is the kind of files that needs to be given and not the random misinformation that is at the other blogs. Thanks for this spectacular blog.
  • Response
    Appreciate it for furnishing this superior content, I significantly be grateful for almost everything that you do.

Reader Comments (1)

we are starting to use this on set more often. Working in Colorfront and Scratch for awhile but after the release of Resolve 9 we realized contrary to what others keep telling us on forums, we can do everything those applications can do in Resolve. In fact I actually think it has some advantages over said other applications. That being said it takes awhile to find all the clicks, conform your dailies correct to make sure you can online correct. But with a little time it's worth it. GPU acceleration also allows one to get away with even rendering out multiple formats, say proxies for web, and edit files in once process. NOt to mention if you are a color grader you will appreciate Resolve having the traditional Davinci power in the color tools.

December 27, 2012 | Unregistered CommenterStan D

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>